• 160/3, W. A. Silva Mawatha Colombo - 06
  • asheef@golemspace.com

Grade 5+

Physical Computing for Kids – Level 1

Learning outcomes

After completing Physical Computing for Kids - Level 1, students will become familiar with the basics of physical computing and gamification, algorithms, and logical reasoning with the help of a wide variety of coding activities. Apart from the aforementioned learning outcomes, this STEM curriculum will also help them develop important skills such as problem-solving, attention to detail, and abstract thinking.

Students will be introduced to the basics of physical computing with the help of engaging coding activities based on Ardiuno.

  • Lesson 1.1 - Digital Output – LED State Control
  • Lesson 1.2 - Analog Output – LED Brightness Control
  • Lesson 1.3 - Digital Input – Reading the State of Switches
  • Lesson 1.4 - Analog Input – Reading Potentiometer
  • Lesson 1.5 - Display – Hello World!

Students will learn the basic elements that make up a game and will code two simple games on their own in Scratch

  • Lesson 2.1 - Maze Game
  • Lesson 2.2 - The Hungry Shark

After gaining ample knowledge about physical computing, students will make various exciting DIY projects using Scratch and Ardiuno by implementing the knowledge.

  • Lesson 3.1 - Displaying Patterns on RGB LED Strip
  • Lesson 3.2 - Making Custom Patterns on RGB LED Strip
  • Lesson 3.3 - Controlling a DC Motor using Scratch
  • Lesson 3.4 - Smart Hand Band for Blind People
  • Lesson 3.5 - Controlling a Servo Motor using Scratch?
  • Lesson 3.6 - Smart LED Street Light

After learning the basics of physical computing, students will make a capstone project which should use their learning from the curriculum. Some example projects they can make are ultrasonic radar system, smart dustbin, smart toilet, etc.The students will work on the project for 3-5 sessions depending on the engagement. Craft materiallike cardboard, string, rubber bands and other should be provided to the students. In the first session, students will be briefed about the capstone project. Then, they will get time to ideate on the project and make rough sketches of the model they want to make. They will also list down the material required to build the project. In the remaining sessions, students will make the project.