After completing Physical Computing for Kids - Level 1,
students will become familiar with the basics of physical computing and
gamification, algorithms, and logical reasoning with the help of a wide variety
of coding activities. Apart from the aforementioned learning outcomes, this STEM
curriculum will also help them develop important skills such as problem-solving,
attention to detail, and abstract thinking.
Students will be introduced to the basics of physical computing
with the help of engaging coding
activities based on Ardiuno.
Lesson 1.1 - Digital Output – LED State Control
Lesson 1.2 - Analog Output – LED Brightness Control
Lesson 1.3 - Digital Input – Reading the State of Switches
Lesson 1.4 - Analog Input – Reading Potentiometer
Lesson 1.5 - Display – Hello World!
Students will learn the basic elements that make up a game and
will code two simple games on their own in Scratch
Lesson 2.1 - Maze Game
Lesson 2.2 - The Hungry Shark
After gaining ample knowledge about physical computing, students
will make various exciting DIY projects using Scratch and
Ardiuno by implementing the knowledge.
Lesson 3.1 - Displaying Patterns on RGB LED Strip
Lesson 3.2 - Making Custom Patterns on RGB LED Strip
Lesson 3.3 - Controlling a DC Motor using Scratch
Lesson 3.4 - Smart Hand Band for Blind People
Lesson 3.5 - Controlling a Servo Motor using Scratch?
Lesson 3.6 - Smart LED Street Light
After learning the basics of physical computing, students will
make a capstone project which should use their learning from the
curriculum. Some example projects they can make are ultrasonic
radar system, smart dustbin, smart toilet, etc.The students will
work on the project for 3-5 sessions depending on the
engagement. Craft materiallike cardboard, string, rubber bands
and other should be provided to the students. In the first
session, students will be briefed about the capstone project.
Then, they will get time to ideate on the project and make rough
sketches of the model they want to make. They will also list
down the material required to build the project. In the
remaining sessions, students will make the project.